Enclosed dices $7 (190 left)
Lier game
RULES & REGULATIONS
1. Players are obliged to make a higher call than his opponent's last call OR his opponent's bluff, after which both dice sets will then be revealed to both players for examination to determine the winner.
2. Next higher call after one 5 is one 6, Next higher call after one 6 is the call of Twos.
3. After the call of Twos, the next higher call is Threes and so on.
4. Players can call any number of specific dice face even on their first call.
5. Ravens (birds in dice) act as substitutes for any dice face at both players' discretion, including the opponent's dice.
6. One Raven Dice allows for one substitution.
7. The Raven loses its substitution effect once Ravens are called by any player during the course of the game.
8. Since Ravens act as substitution, it is common to avoid a call on Ravens as part of game strategy.
9. First to win 5 games is the Match winner!
10. The match is considered a draw if the game is tied at 4-4.
11. If players agree to a tie-breaker, a player must win by 2 clear games to be the match winner. For examples 7-5 or 9-7 and so on.
How to Play
1. Both players begin the game by shaking their own set of dice.
2. The player's dice set is always concealed from the opponent.
3. Players will take alternate turns to call.
4. Players can toss a coin to determine who starts.
5. The game ends when one player calls the opponent's bluff.
6. When a bluff is called by any player, both dice sets will be revealed for examination by both players.
7. The last call is valid if both players' sets of dice have at least the number of that specific dice face that was last called.
8. If the call is valid, then the player who made that last call wins.
9. If both sets do not have at least the number of specific dice face, the player who made the last call loses.His opponent is right to call his bluff and wins the game instead.
Example:
Dice faces:
Player 1: Raven, 2, 3, 3, 5, 6
Player 2: Raven, 4, 4, 5, 5, 5
Valid calls are:
one or two or three 2
one to four 3
one to four 4
one to six 5
one to three 6
Valid calls if Raven is called and it loses its substitution effect:
one to two ravens
one 2
one or two 3
one to two 4
one to four 5
one 6
RULES & REGULATIONS
1. Players are obliged to make a higher call than his opponent's last call OR his opponent's bluff, after which both dice sets will then be revealed to both players for examination to determine the winner.
2. Next higher call after one 5 is one 6, Next higher call after one 6 is the call of Twos.
3. After the call of Twos, the next higher call is Threes and so on.
4. Players can call any number of specific dice face even on their first call.
5. Ravens (birds in dice) act as substitutes for any dice face at both players' discretion, including the opponent's dice.
6. One Raven Dice allows for one substitution.
7. The Raven loses its substitution effect once Ravens are called by any player during the course of the game.
8. Since Ravens act as substitution, it is common to avoid a call on Ravens as part of game strategy.
9. First to win 5 games is the Match winner!
10. The match is considered a draw if the game is tied at 4-4.
11. If players agree to a tie-breaker, a player must win by 2 clear games to be the match winner. For examples 7-5 or 9-7 and so on.
How to Play
1. Both players begin the game by shaking their own set of dice.
2. The player's dice set is always concealed from the opponent.
3. Players will take alternate turns to call.
4. Players can toss a coin to determine who starts.
5. The game ends when one player calls the opponent's bluff.
6. When a bluff is called by any player, both dice sets will be revealed for examination by both players.
7. The last call is valid if both players' sets of dice have at least the number of that specific dice face that was last called.
8. If the call is valid, then the player who made that last call wins.
9. If both sets do not have at least the number of specific dice face, the player who made the last call loses.His opponent is right to call his bluff and wins the game instead.
Example:
Dice faces:
Player 1: Raven, 2, 3, 3, 5, 6
Player 2: Raven, 4, 4, 5, 5, 5
Valid calls are:
one or two or three 2
one to four 3
one to four 4
one to six 5
one to three 6
Valid calls if Raven is called and it loses its substitution effect:
one to two ravens
one 2
one or two 3
one to two 4
one to four 5
one 6